It stores these converted files, and the data associated with them, in the Asset Database. You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do. With most types of asset, Unity needs to convert the data from the asset’s source file into a format that it can use in a game or real-time application. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. ![]() Add the path where you want the assets stored in the 'Output' textbox. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) Load a text file (for example, characterDefinitions.txt) from my packed asset. So I made my own, which I'm sharing here if anyone else would find something like this useful: To ask the modders to install Unity before they can start modding. (The tools/script I found I couldn't get to work) ![]() I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
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